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<title>deloincejp's CGPortoflio Gallery</title>
<link>http://deloincejp.cgsociety.org/gallery/</link>
<description>deloincejp's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>le vieux tronc d'arbre</title>
	<link>http://deloincejp.cgsociety.org/gallery/695406</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1226524271_small.jpg"><br><br>Le Poste Treize bucolique, real-time 3D screenshot GLSL<br />
Le vieux tronc d'arbre en guise de pont<br />
(mais qu'est ce qu'il ne faut pas inventer pour écrire un titre...)]]>
	</description>
	<pubDate>Wed, 12 Nov 2008 21:11:15 +0000</pubDate>
	</item>
	<item>
	<title>Le sentier floral</title>
	<link>http://deloincejp.cgsociety.org/gallery/695404</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1226524059_small.jpg"><br><br>Le Poste Treize bucolique, real-time 3D screenshot GLSL<br />
Sentiers floral]]>
	</description>
	<pubDate>Wed, 12 Nov 2008 21:07:44 +0000</pubDate>
	</item>
	<item>
	<title>Poste Treize, le sentier des fleurs.</title>
	<link>http://deloincejp.cgsociety.org/gallery/692736</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1225990436_small.jpg"><br><br>Les textures normals maps sont des essais et non aucune attention particulière dans le détail, se qui rend un aspect très luisant et immature dans le traitement de l'image.<br />
- - - - - - <br />
Textures normals maps are not any tests and attention <br />
to detail, is making a very shiny and immature in the image.]]>
	</description>
	<pubDate>Thu, 06 Nov 2008 16:53:59 +0000</pubDate>
	</item>
	<item>
	<title>Poste Treize bucolique, sentiers et ponts</title>
	<link>http://deloincejp.cgsociety.org/gallery/692390</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1225897212_small.jpg"><br><br>Le Poste Treize bucolique, real-time 3D screenshot GLSL<br />
Poste Treize bucolique, sentiers et ponts]]>
	</description>
	<pubDate>Wed, 05 Nov 2008 15:00:17 +0000</pubDate>
	</item>
	<item>
	<title>Maxima sur le pont de la grue en ruine</title>
	<link>http://deloincejp.cgsociety.org/gallery/692372</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1225892806_small.jpg"><br><br>Le Poste Treize bucolique, real-time 3D screenshot GLSL<br />
Maxima, le pont de la grue en ruine]]>
	</description>
	<pubDate>Wed, 05 Nov 2008 13:46:50 +0000</pubDate>
	</item>
	<item>
	<title>Maxima regard sur la rivière</title>
	<link>http://deloincejp.cgsociety.org/gallery/692370</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1225892497_small.jpg"><br><br>Le Poste Treize bucolique, real-time 3D screenshot GLSL<br />
Maxima regard sur la rivière]]>
	</description>
	<pubDate>Wed, 05 Nov 2008 13:41:41 +0000</pubDate>
	</item>
	<item>
	<title>Maxima assis</title>
	<link>http://deloincejp.cgsociety.org/gallery/702521</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1228018888_small.jpg"><br><br>Le Poste Treize bucolique, real-time 3D screenshot GLSL<br />
Maxima assis]]>
	</description>
	<pubDate>Sun, 30 Nov 2008 04:23:00 +0000</pubDate>
	</item>
	<item>
	<title>Poste-Treize-Maxima et sa lanterne</title>
	<link>http://deloincejp.cgsociety.org/gallery/702512</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1228016925_small.jpg"><br><br>Real-time 3D screenshot GLSL<br />
La lamp utilisée pour la lanterne ne produis pas d'ombre en temps réels, <br />
actuellement dans sa version Blender GLSL 248.1, seuls les spots ont été codés <br />
pour la projection des ombres portées. Espérons à l'avenir, sans doute avec la <br />
version de Blender 250 que ces restrictions seront éradiquées. <br />
(merci d'avance Ton)<br />
- - - - - -  <br />
Real-time 3D screenshot GLSL <br />
The lamp used to do the lantern produce no shadow in real time, currently at <br />
version Blender GLSL 248.1, only spots have been code for the projection of <br />
shadows. Hopefully in the future, probably the Blender 250 that these <br />
restrictions will be eradicated. <br />
(thank you in advance Ton)]]>
	</description>
	<pubDate>Sun, 30 Nov 2008 03:48:49 +0000</pubDate>
	</item>
	<item>
	<title>Nacelle signalétique et moteurs</title>
	<link>http://deloincejp.cgsociety.org/gallery/697956</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1227285617_small.jpg"><br><br>real-time 3D screenshot GLSL<br />
Poste Treize, Nacelle signalétique et moteurs]]>
	</description>
	<pubDate>Tue, 18 Nov 2008 08:45:37 +0000</pubDate>
	</item>
	<item>
	<title>Le Poste Treize, les deux moteurs de l'aiguillage à crémaillère</title>
	<link>http://deloincejp.cgsociety.org/gallery/702502</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1228015305_small.jpg"><br><br>real-time 3D screenshot GLSL<br />
Le Poste Treize, les deux moteurs de l'aiguillage à crémaillère ]]>
	</description>
	<pubDate>Sun, 30 Nov 2008 03:04:56 +0000</pubDate>
	</item>
	<item>
	<title>les deux moteurs de l'aiguillage à crémaillère</title>
	<link>http://deloincejp.cgsociety.org/gallery/697953</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1227285803_small.jpg"><br><br>real-time 3D screenshot GLSL<br />
Le Poste Treize, les deux moteurs de l'aiguillage à crémaillère]]>
	</description>
	<pubDate>Tue, 18 Nov 2008 08:40:59 +0000</pubDate>
	</item>
	<item>
	<title>Maxima, les deux moteurs de l'aiguillage</title>
	<link>http://deloincejp.cgsociety.org/gallery/692374</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1227286045_small.jpg"><br><br>Le Poste Treize bucolique, real-time 3D screenshot GLSL<br />
Maxima, les deux moteurs de l'aiguillage]]>
	</description>
	<pubDate>Wed, 05 Nov 2008 13:57:50 +0000</pubDate>
	</item>
	<item>
	<title>Locovapeur, vue aérienne</title>
	<link>http://deloincejp.cgsociety.org/gallery/692358</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1225889060_small.jpg"><br><br>Le Poste Treize bucolique, screenshot 3d temps réel GLSL<br />
<br />
Voici l'application des textures bump maping, ombres portées et autre joyaux du nouveau blender GE.<br />
N'espérez pas voir un travail d'orfèvre concernant les normal map car j'ai converti simplement l'ensemble<br />
des textures avec CrazyBump, sans les retoucher avec Photoshop.<br />
- - - - - - - - - - - - - - - - -<br />
(translate.google French English)<br />
Le Poste Treize bucolique, real-time 3D screenshot GLSL<br />
<br />
Here is the application maping bump textures, shadows and other jewels of the new blender GE.<br />
Do not see a swanky on normal map because I simply converted all<br />
CrazyBump with textures, without editing with Photoshop.]]>
	</description>
	<pubDate>Wed, 05 Nov 2008 12:44:25 +0000</pubDate>
	</item>
	<item>
	<title>Village Fournaise des Caldeiras</title>
	<link>http://deloincejp.cgsociety.org/gallery/721703</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1232608371_small.jpg"><br><br>Quelques screenshot in game de 2005 du projet Eden Biotop, comme je le dit dans mon blog pas de <br />
GLSL dans ces réalisations car les captures sont issues d'anciennes versions de Blender 225 et 234. <br />
Les UV textures ne sont pas tous convenablement placer sur la roche de la caldeira. Il manque à ce <br />
jour une multitude d'objet, flores, boyaux thermiques, système de refroidissement, et autre joyeuseté <br />
qu'offre généralement se genre d'environnement.<br />
- - - - -<br />
Some in game screenshot of 2005 Eden Project Biotop, as I said in my blog not GLSL in these <br />
achievements because they are caught from older versions of Blender 225 and 234. UV textures <br />
are not properly placed on the rock of the caldera. It fails in this days a multitude of objects, <br />
flora, casings thermal cooling system, and others funny offered generally kind of environment.]]>
	</description>
	<pubDate>Thu, 22 Jan 2009 01:12:55 +0000</pubDate>
	</item>
	<item>
	<title>Village Fournaise des Caldeiras, Maxima sur les plates formes</title>
	<link>http://deloincejp.cgsociety.org/gallery/721760</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1232615023_small.jpg"><br><br>Le personnage assis à gauche sur le rempart éboulé est Maxima, il est affiché aussi sur des <br />
screenshot in game plus récent, cette version du &quot;bonhomme&quot; à les cheveux violet et la peaux <br />
verte, habillé d'un pull au couleur franchement criarde. c'était la première version de ce vieux<br />
personnage qui à bien plus qu'un seul tour dans son sac le bougre.<br />
- - - - -<br />
The person sitting on the left wall is éboulé Maxima, it is also posted on<br />
screenshot in game later, this version of &quot;man&quot; with purple hair and skin<br />
Green, dressed in a sweater in garish colors. it was the first version of <br />
that old character in more than one trick up his sleeve the bougre.]]>
	</description>
	<pubDate>Thu, 22 Jan 2009 03:03:46 +0000</pubDate>
	</item>
	<item>
	<title>Une vue plongeante sur le batiscaphe thermique</title>
	<link>http://deloincejp.cgsociety.org/gallery/721713</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1232611539_small.jpg"><br><br>Une vue plongeante sur le batiscaphe thermique, j'avais à cet époque la fâcheuse tendance <br />
à placer l'angle du fov de la camera à moins de 35 ce qui déformait étrangement l'ensemble <br />
de l'image dans sa périphérie extérieur. De plus dans les ancienne versions de Blender 234,<br />
le moteurs de jeux avait un nombre très restreint de lumière que l'on pouvait placer dans<br />
la scène, ce qui laissait des zones sombres et des contraste qui parfois était digne de la<br />
période des peintres du clair obscur, mais cela dit sans réel harmonie d'ombre et lumière. <br />
- - - - -<br />
A bird's eye view of the thermal batiscaphe I at that time the tendency to <br />
place the angle of the camera fov at least 35 of which strangely distorted <br />
the whole the image in its outer suburbs. More in older versions of Blender <br />
234, the game engine had a very limited number of light that could be put <br />
in the scene, leaving the dark and sometimes contrast was worthy of <br />
period painters chiaroscuro, but said no real harmony of light and shadow.]]>
	</description>
	<pubDate>Thu, 22 Jan 2009 02:05:44 +0000</pubDate>
	</item>
	<item>
	<title>Village Fournaise des Caldeiras "le batiscaphe thermique"</title>
	<link>http://deloincejp.cgsociety.org/gallery/721707</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1232609406_small.jpg"><br><br>Le batiscaphe thermique dans cette version n'est pas très convaincant tant est qu'il doit <br />
plonger dans le magma incandescent. Une toute autre version est en cour de réalisation <br />
mais restera quelque temps encore sur le papier, je doit élaborer les plate formes<br />
d'amarrages et les ateliers de réparations.<br />
- - - - -<br />
The thermal batiscaphe in this version is not very convincing as it is must plunge <br />
into the incandescent magma. An entirely different version is in progress but will <br />
remain for some time on paper, I must develop the platforms mooring and repair <br />
shops.]]>
	</description>
	<pubDate>Thu, 22 Jan 2009 01:30:16 +0000</pubDate>
	</item>
	<item>
	<title>Village Fournaise des Caldeiras, les plates formes</title>
	<link>http://deloincejp.cgsociety.org/gallery/721753</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g37/331937/331937_1232614059_small.jpg"><br><br>Vue sur le village, on ne le voit pas ici mais il existe au centre un 'télescope vapeur qui<br />
scrute les fonds des courants magmatique bouillonnants, le tout amarrés par de longues<br />
chaines.<br />
- - - - -<br />
Overlooking the village, we do not see it here but there is a central 'telescope steam' which<br />
scans funds currents bubbling magma, all anchored by long<br />
chaines.<br />
]]>
	</description>
	<pubDate>Thu, 22 Jan 2009 02:47:44 +0000</pubDate>
	</item>
	<item>
	<title>Nacelle antigrav de la vielle casse</title>
	<link>http://deloincejp.cgsociety.org/gallery/662685</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/331937/331937_1218408903_small.jpg"><br><br>Hello everyone,<br />
Here is a rough antigrav vehicle, the platform of the old case. It is a machine that<br />
will be included in &quot;Synthesis Biotop Eden Project&quot;, perhaps not in its current form,<br />
because it is certain that the other machines will complement their evolution in the<br />
various categories of gear antigrav.]]>
	</description>
	<pubDate>Sun, 10 Aug 2008 22:55:06 +0000</pubDate>
	</item>
	<item>
	<title>Taxi antigrav</title>
	<link>http://deloincejp.cgsociety.org/gallery/662696</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/331937/331937_1218520550_small.jpg"><br><br>	<br />
Finally, it's pretty funny to borrow the image of the fauna and the retranslate<br />
in a slightly animatronic aspect of the machine, even if it does so at absolutely<br />
not the functions and boils down to a simple bus.]]>
	</description>
	<pubDate>Sun, 10 Aug 2008 23:50:59 +0000</pubDate>
	</item>
	<item>
	<title>A logo for the games</title>
	<link>http://deloincejp.cgsociety.org/gallery/661797</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/331937/331937_1218195919_small.jpg"><br><br>A logo for the games, <br />
<br />
Hello everyone, here is the logo of my games in development, &quot;Synthesis Biotop Eden Project, <br />
given your opinion, a critical one word, a note on 10, a recipe cakes with apricot, would be welcome! <br />
In addition, and enjoy your visit! <br />
<br />
]]>
	</description>
	<pubDate>Thu, 07 Aug 2008 21:20:23 +0000</pubDate>
	</item>
	<item>
	<title>Loco diurne nocturne</title>
	<link>http://deloincejp.cgsociety.org/gallery/661257</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/331937/331937_1218044252_small.jpg"><br><br>Hello everyone, <br />
does not considered this image as final. I am currently working on modeling the gondola rail car at the moment we must admit it looks more like a huge cage hen that a gondola signs. Moreover, the bridge between the dock and the basket has no particular function, I think remove it permanently. <br />
Do not hesitate to give your opinion on everything that can hinder you in my scenes visually and above all not forget that piece of screenshot game in blender, so for now no shade in real time or of bump maping, thank you in advance! <br />
]]>
	</description>
	<pubDate>Wed, 06 Aug 2008 17:31:11 +0000</pubDate>
	</item>
	<item>
	<title>Le Poste treize, floral diurne et nocturne</title>
	<link>http://deloincejp.cgsociety.org/gallery/652454</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/331937/331937_1218042461_small.jpg"><br><br>warning, french English translation software<br />
<br />
I work only with the software Blender on this project with a growing interest since 2005. The image shown is a<br />
screenshot in game, so it's not rendering traditional, static cameras are placed in the level catches of view and <br />
others are taken directly with the character in the games. On the catch, I climbed resolution Screen 1600 on <br />
1200 pixel which are obtained with fraps. I do retouching any details because I would like to retain the joys and <br />
the failure of the image, and especially the veracity of its contents real time.<br />
<br />
After outlining the levels, objects, characters, I modeled with Blender and 3dsmax. The textures are drawn entirely <br />
with Photoshop and a few times with textures http://www.cgtextures.com/ site. j'anime characters in blender and <br />
uses the logic bricks python for the game engine. I work for now with Blender 234 and begins to my files blends a <br />
day to Blender 246.<br />
<br />
For the moment there is no display of shadow and bump maping in my achievements, these techniques are being<br />
development by the team of Ton Roosendaal for some months. more info on http://apricot.blender.org/.<br />
]]>
	</description>
	<pubDate>Sun, 13 Jul 2008 09:04:31 +0000</pubDate>
	</item>
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