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Jean-Pierre Deloince
deloincejp



Location:
Meulan, France

Language(s):
French

Member Since:
June 2008

Last Updated:
12 October 2009

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Poste-Treize-Maxima et sa lanterne
Blender
November 2008


   
Real-time 3D screenshot GLSL
La lamp utilisée pour la lanterne ne produis pas d'ombre en temps réels,
actuellement dans sa version Blender GLSL 248.1, seuls les spots ont été codés
pour la projection des ombres portées. Espérons à l'avenir, sans doute avec la
version de Blender 250 que ces restrictions seront éradiquées.
(merci d'avance Ton)
- - - - - -
Real-time 3D screenshot GLSL
The lamp used to do the lantern produce no shadow in real time, currently at
version Blender GLSL 248.1, only spots have been code for the projection of
shadows. Hopefully in the future, probably the Blender 250 that these
restrictions will be eradicated.
(thank you in advance Ton)

 
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