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Jean-Pierre Deloince
deloincejp



Location:
Meulan, France

Language(s):
French

Member Since:
June 2008

Last Updated:
12 December 2009

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Le Poste treize, floral diurne et nocturne
Blender
July 2008


   
warning, french English translation software

I work only with the software Blender on this project with a growing interest since 2005. The image shown is a
screenshot in game, so it's not rendering traditional, static cameras are placed in the level catches of view and
others are taken directly with the character in the games. On the catch, I climbed resolution Screen 1600 on
1200 pixel which are obtained with fraps. I do retouching any details because I would like to retain the joys and
the failure of the image, and especially the veracity of its contents real time.

After outlining the levels, objects, characters, I modeled with Blender and 3dsmax. The textures are drawn entirely
with Photoshop and a few times with textures http://www.cgtextures.com/ site. j'anime characters in blender and
uses the logic bricks python for the game engine. I work for now with Blender 234 and begins to my files blends a
day to Blender 246.

For the moment there is no display of shadow and bump maping in my achievements, these techniques are being
development by the team of Ton Roosendaal for some months. more info on http://apricot.blender.org/.

 
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